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They Key to Success Thread

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They Key to Success Thread

Post by bw1231996 on Tue Nov 17, 2009 11:17 pm

This is a guide on what each gametype is and my recommended classes and perks. This is my personal opinion. Feel free to ask any questions that may come to mind. Keep in mind that some things you may read is not unlocked until later levels, so this thread may contain [*SPOILERS*]



Team Deathmatch

Objective: Eliminate the enemy team
# of Players: Max 12
Recommended Classes:

Assualt: M4A1 with Red Dot
SMG: TDI Vector with the Silencer
LMG: RPD with Grip and/or Red Dot
Sniper Rifle: Intervention
Perks: Teir 1: Slight of Hand, Teir 2 Stopping Power, Teir 3 Scrambler

Mercenary Team Deathmatch

Objective: Eliminate the enemy team, No MW2 Parties

Everything above ^

Free for all

Objective: Kill everyone. Every man for himself.
Assualt: SCAR-H NO Thermal or Acog
SMG: MP5K Any attachment except Thermal or Acog
LMG: I wouldn't use these if I were you in this gametype.
Sniper Rifle: N/A
Perks: Tier 1: Slight of Hand, Tier 2: Stopping Power, Tier 3: Scrambler

Ground War

Objective: TDM and Domination with a max of 18 players. 9v9
Same as TDM for perks and guns

Demolition
Objective: Blow up both Targets within a set time to win. Everyone has a bomb to plant.
Assualt: M4A1
SMG: Vector
LMG: AUG HBAR
Sniper Rifle: Intervention
Perks: Tier 1: Slight of Hand, Tier 2: Stopping Power, Tier 3: Steady Aim

Sabotage
Objective: Blow up the Target. A bomb is in the middle of the map
Guns and Perks same as Demo.

Headquarters Pro
Objective: Control the HQ Area for a set time and then capture the HQ. Hold it longer for more points.
Assualt: SCAR-H
SMG: MP5K
LMG: RPD
Sniper Rifle: Barret 50. cal
Perks: Tier 1: Scavenger, Tier 2: Stopping Power, Tier 3: Commando or Ninja

Search and Destroy
Objective: Eliminate the Target. No Respawning. Switch sides for defending and offense.
Assualt: SCAR-H Silenced
SMG: Vector Silenced
LMG: RPD Silenced
Sniper Rifle: Intervention Silenced (Less Damage)

Capture the Flag
Objective: Capture the Flag and take it to your base. You gain the "Flag Runner" Challenge when taking the flag and holding it.
Same as TDM for Perks and Weapons

HC Ricochet S&D
Objective: Same as S&D except ricocheting bullets and Hardcore.
Perks and Guns are the same as S&D

Hardcore TDM
Objective: Same as TDM except Hardcore and timed respawning
Perks and Guns are the same as TDM.

Reminder: These are my personal opinions from my knowledge of playing the game. Let me know if you want to add anything whatsoever.
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Re: They Key to Success Thread

Post by Unstoppable Ace on Wed Nov 18, 2009 12:05 pm

bw1231996 wrote:
Free for all

Objective: Kill everyone. Every man for himself.
Assualt: SCAR-H NO Thermal or Acog
SMG: MP5K Any attachment except Thermal or Acog
LMG: I wouldn't use these if I were you in this gametype.
Sniper Rifle: N/A
Perks: Tier 1: Slight of Hand, Tier 2: Stopping Power, Tier 3: Scrambler

Ground War


Not too convinced of this one...
My personal Setup (which regularly rocks stupidly on FFA)

AR: M16/SMG: MP5k (Same as you)
Main difference for me is taking Scavenger and adding Claymores to the mix. Seems you can have at least 3 claymores out at any one time, you can just prance around being the claymore fairy, laughing all the while as you get kill xp randomly popping up on your screen.
Only other thing i'd say is Why scrambler? It's way overrated purely down to the fact that if my radar fuzzes up, i find a corner and wait for the guy screwing with my map to show, total giveaway. Ninja Pro/Steady aim are so much better. Or commando, if you're a freak like me who spends most his time with a USP and Tactical Knife Very Happy
(Edit): Scrambler Pro is semi-worthwhile for delaying claymores, but that's about it. Scrambler is good for Multiplayer games where you give your team the advantage by dicking around with everyone's radar. (Theres a spot on terminal that can really screw up everyone at A)
Another thing worth noting is C4 and scavenger for objective based games (such as Domination). Slap a C4 down somewhere (they're less obvious than claymores) and go kill stuff/capture points. As soon as you hear "LOSING X!" doubletap the X/square/whatever the keymap is for PC for free kills and bonus xp for defending the point.

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Re: They Key to Success Thread

Post by shane35007 on Wed Nov 18, 2009 5:32 pm

I've always used Scavenger along with Hardline, that way I can throw out Counter UAVs regularly and just mind hump my opponent.


I think Tactical Insertion still isn't getting the credit it deserves. I am on a awesome streak in FFA, which I credit entirely to my Houdini class (because I have the Ta-Da title with the Tact. Insert emblem)

M4A1 w/ Heartbeat Sensor
Stryker (it really doesn't matter, i'm just on to leveling this one
Smoke
Tactical Insertion
Sleight of Hand Pro
Stopping Power Pro
SitRep (doesn't matter, I'm leveling it and I like seeing peoples stuff)


I have won the 10 of the last 12 matches I've joined from the beginning. As long as I get that Flare out I'm golden.

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Re: They Key to Success Thread

Post by shane35007 on Wed Nov 18, 2009 5:34 pm

I'm really curious your opinion on more then just the weapons (i'm a class junkie, the classes in the strategy guide justified the $15)

I'm digging the Twittered Demolition Planter by WePlay

I'm always looking to try out classes and when I try to create new ones, they always replicate what I've been using.

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Re: They Key to Success Thread

Post by Unstoppable Ace on Wed Nov 18, 2009 6:21 pm

Tactical Insertion is awesome in the right circumstances. For objective games like Domination, selecting your spawn point gives a HUGE advantage. Especially combined with silenced weaponry, cold blooded and ninja for some rear-echelon sneak killing

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