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MW2 Balance

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MW2 Balance

Post by boyle111 on Sat Nov 28, 2009 5:48 pm

Right, time to go some good discussion going Wink I want your opinions on the games balance. Do you feel it's balance? If so, why? If not why? All opinions could be used for something later this week.

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Post by DoNt 13 JeAlOuS on Sat Nov 28, 2009 5:53 pm

boyle111 wrote:Right, time to go some good discussion going Wink I want your opinions on the games balance. Do you feel it's balance? If so, why? If not why? All opinions could be used for something later this week.

~ Boyle111

I FInd they could have done a better job with the SMGs, i mean, they pretty much suck. HOWEVER, its mroe realalistic because in cod4/5 smgs could be used long ranged... now...lol they cant. umm i personally do not like shotguns as 2ndary. A lil cheap because it makes sniping unbalanced... snipas are supoosed to be very effective long range... theyre balanced by making them less effective short ranged... but when u add shotties... it ruins that balance and kinda makes it imba. Other than that , theres nothing too important, since i cant think of them right now... but im sure they will eventually fix some of the imbalanced things in a future patch.

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Re: MW2 Balance

Post by 1 on Sat Nov 28, 2009 6:10 pm

I find the weapons to be pretty balanced. You have to remember that SMGs are meant to be useful in close situations. Each weapon type is different which requires a different playing style. I can agree somewhat that SMGs do play a much different role in MW2. I still don't see any primary weapon having an advantage, I can achieve the same amount with an RPD that I can with an assault or smg. I find the snipers are not as effective as in past games but can still do the job if you position yourself right around the map. The range and power of akimbo shotguns is pretty exaggerated, but nonetheless they do have disadvantages by only being effective in somewhat close settings. I would have been okay if they left out akimbo all together or just allowed pistols/machine pistols the option, instead of dual P90s/shotungs etc..
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Re: MW2 Balance

Post by Bon3zz1001 on Sat Nov 28, 2009 7:19 pm

Balancing in this game is hands down the worst in any CoD game yet... 3 M16's (M16 / FAMAS / M93), Full auto sniper with 100 rounds (RPD), and the super sniper akimbo shotty (1887)
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Re: MW2 Balance

Post by Keith3618 on Sat Nov 28, 2009 7:30 pm

I love how people complain. This is the greatest game and people ar coplaining... "o what a ca,per, o shotguns are gay, WTF A RPD HIT ME FROM 20 FEET AWAY WTF.

Call Of Duty has been very IN ACCURATE with there gun ranges. In real life a shotgun is accurate up to 50 yards, yet in this game if there 15 feet away you wont hit them. And in real life do you know how far a bullet can travel? A RPD sniper? come on man in realife a human can hit you from 600 ft away. An you get hit from 50 ft away and start complaining.
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Re: MW2 Balance

Post by Bon3zz1001 on Sat Nov 28, 2009 7:41 pm

Keith3618 wrote:I love how people complain. This is the greatest game and people ar coplaining... "o what a ca,per, o shotguns are gay, WTF A RPD HIT ME FROM 20 FEET AWAY WTF.

Call Of Duty has been very IN ACCURATE with there gun ranges. In real life a shotgun is accurate up to 50 yards, yet in this game if there 15 feet away you wont hit them. And in real life do you know how far a bullet can travel? A RPD sniper? come on man in realife a human can hit you from 600 ft away. An you get hit from 50 ft away and start complaining.
This is definitely not "The greatest game of all time" kid. Also, this is a VIDEO GAME. Balance > Realism.
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Re: MW2 Balance

Post by Keith3618 on Sat Nov 28, 2009 7:52 pm

Bon3zz1001 wrote:
Keith3618 wrote:I love how people complain. This is the greatest game and people ar coplaining... "o what a ca,per, o shotguns are gay, WTF A RPD HIT ME FROM 20 FEET AWAY WTF.

Call Of Duty has been very IN ACCURATE with there gun ranges. In real life a shotgun is accurate up to 50 yards, yet in this game if there 15 feet away you wont hit them. And in real life do you know how far a bullet can travel? A RPD sniper? come on man in realife a human can hit you from 600 ft away. An you get hit from 50 ft away and start complaining.
This is definitely not "The greatest game of all time" kid. Also, this is a VIDEO GAME. Balance > Realism.

ugh listen to what im saying... They said aa RPD sniper is unreal... no its not.
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Re: MW2 Balance

Post by lawtondannyboy on Sun Nov 29, 2009 1:18 am

FAMAS is way too unbalanced.
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Re: MW2 Balance

Post by RK1 Apocalypse on Sun Nov 29, 2009 1:30 am

The game is very unbalanced. SOme weapons are over powered, some are underpowered. Killstreak rewards like the AC130 and Chopper Gunner are way overpowered.
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Re: MW2 Balance

Post by Big J 0526 on Sun Nov 29, 2009 2:05 am

DoNt 13 JeAlOuS wrote: A lil cheap because it makes sniping unbalanced... snipas are supoosed to be very effective long range... theyre balanced by making them less effective short ranged... but when u add shotties... it ruins that balance and kinda makes it imba. Other than that , theres nothing too important, since i cant think of them right now... but im sure they will eventually fix some of the imbalanced things in a future patch.
How does allowing a sniper to have an effective close range weapon unbalanced? Are you saying they should be forced to have a handgun secondary? That's unbalanced. They would have no chance at close range against virtually any weapon.
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Re: MW2 Balance

Post by o Taffy Apple x on Sun Nov 29, 2009 6:02 am

I have served in both the 1st queens dragoon guards and as a marine before injury got me a medical discharge. But this game is not so far imbalanced as for smg's not having range is garbage. the Mp5 and Umpd would quite easily reach targets at 200 feet. So just enjoy the game guys.

one thing i would say is the auto shotgun...the range is that of a sniper rifle,lol
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Re: MW2 Balance

Post by KNO1ATALL on Sun Nov 29, 2009 7:57 am

I think this game is WWAAAAAAAAY unbalanced.


The SMG's are pretty underpowered, except for the Uzi, maybe. The Machine guns I find extremely hard to use, and the Sniper's aren't too strong. I feel that you could just basically use an Assault Rifle the whole match and come out on top ( that's actually what I do). I'm kinda dissapointed at that..
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Re: MW2 Balance

Post by o Taffy Apple x on Sun Nov 29, 2009 10:32 am

Yeah after to agree with that.

After maxing out the Scar i switched to UMP45 and i have to ssay its now my fave gun on the whole game, your uunbeatable with it,

fast to aim
fast to fire
easy to run with
powerful and accurate

what more can you ask for
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Re: MW2 Balance

Post by Boricua012 on Sun Nov 29, 2009 3:55 pm

I think things are balanced compared to the previous CoD. I'm glad that this game is no longer a SMG fest like WAW was. Yes, SMG's are under powered and un accurate, but that's how they are in real life.

Most of the people on MW2 uses Assault Rifles, but that is fine. At least all the Assault Rifles are balanced, and not just one that is the best out of all of them. The AK-47 in MW2 seems to be trash compared to what it was COD4 as well.

There is no weapon that is clearly the best in MW2, and I'm glad it's like that. People use the guns they like the best, and the guns that fit their play style the best.
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Re: MW2 Balance

Post by boyle111 on Sun Nov 29, 2009 4:37 pm

The article just went live here http://bit.ly/7pp75S

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Re: MW2 Balance

Post by o Taffy Apple x on Sun Nov 29, 2009 5:45 pm

well said that man
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Re: MW2 Balance

Post by FROSTY on Sun Nov 29, 2009 8:17 pm

I think they should make the game more realistic and screw balancing personally. Another issue with the game is a lot of the guns dont sound like they do in real life. Also, no G36 in the game which is lame, and they left out the assault versions of the L86, Aug. Its kinda lame. The M240 is a turret mounted gun that I heard you cant just carry around. Knowing that the game has gun sounds where people take helmets and hit it with a hammer doesnt really make me feel that happy. I see a LOT of people with stopping power, I'm happy you can use cold blooded and still get kills though you usually need the first shot or two to make sure the other person dies. All in all its a good game, but the map diversity is lacking most of the maps are all CQB through and through which is amazingly annoying. Maps are bigger, so are textures, but honestly running building to building in almost every map gets boring after a while. Wheres a bog map? Seriously. Vacant? Oh, and more crazy Special Op Echo maps would have been better. I wanna snipe 20 Juggernauts rushing me at once for christ sakes lets get some crazy maps. Heres the biggest issue with balancing - ppl without skill can kill you, most guns work about the same, gettin kill with skill requires clutching quite a bit and some luck....

Balance makes a broken game.. SMGs are 50/50 they either rape the guy or dont. No scoping is still possible at close range. Shotgun range is still poo. Pistols make no sense unless you like last stand. Only one explosive equipment is also gay ie 1 claymore, 1 frag... Game types are horribly unbalanced when it comes to gaining xp the best way to get xp is still get kills, win match, rinse, repeat. You do get xp for doing stuff, but honestly I dont see enough points for the guy who goes -20, but caps every flag, or plants every bomb (you know the idiot using lightweight)... Seriously xp is unbalanced in how you play. Ranking is unbalanced mostly, think its a lil better. If you wanna see how bad the game is look at kpd and notice how like Halo 3 the kpd are more near 1 then say 1.5, 2.0 that is in my opinion a sign that the game is broken - skilled experienced players should have higher kpds. Last stand is still in the game. Some of the perks dont really make sense putting in a class, also some of the perks from the last game would have worked good in this one, but you dont see them anywhere (Eavesdrop), and some of the perk combinations are just plain weird, and seem out of place. Staple perks - Cold Blooded/Stopping Power, Ninja, Bling/Scavenger.

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Re: MW2 Balance

Post by lokifeyson on Mon Nov 30, 2009 12:06 am

my main thing with balance

Stopping Power: Do we really need this perk still? Can't we come up other cool perks instead and have guns act like they do with stopping power or something...?

Random boxes: Mario Kart anyone?

lol, and yes I can still snipe you with my SMG...I don't care about that so much though, all the guns seem pretty equal to me, its when you add Stopping Power that the guns aren't so equal

btw W@W was a SMG fest on core because some people apparently need an automatic, in MW almost all the guns are automatic, which is why people are whoring the AR's.

Why use a SMG which is mainly only good at close quarters, when I can put Stopping Power on my AR and its good in almost any situation?
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Re: MW2 Balance

Post by brgulker on Mon Nov 30, 2009 12:38 pm

IMO, it's the most balanced CoD that I've played in terms of weapon balance. In CoD4, the M16 dominated. In WaW, it was the MP40. But in this game? (perhaps the Famas?) Every weapon seems to be effective once you learn its recoil, range, and proper situation.

I do agree with others who think Stopping Power should be tweaked or eliminated, but with one important qualifier. Namely, if SP were removed, then we would naturally be complaining about one of the other perks in that slot being overpowered. Honestly, imagine an entire opposing team with cold-blooded?

Even though this game takes important strides over other CoD games, it is absolutely dominated by ARs (in my experience). SMGs have been tweaked to correspond more closely to reality, but the unfortunate consequence for gameplay is that they are basically useless given the expanded size and scale of the maps. There's too much recoil to be useful from a longer range, and the maps are large enough that there are very few opportunities for close-quarters combat. Add in machine pistols and shotties as sidearms, and you've all but eliminated the need for SMGs:

Limited range + Large Maps + Deadly Sidearms = Useless SMGs

As a related point, there isn't much room in MW2 for the "run and gun" play style. There's not even a map, apart from Rust perhaps, that's conducive to that style of play. Put all of what I've said thus far together, and you all but eliminate the run and gunner.

Other than those gripes, and honestly, I think those are relatively minor gripes when compared to how I felt about previous games, the game is very well-balanced. Simple things make a huge difference. Only 1 primary grenade instead of 3. Only 1 (and less powerful) claymore instead of 2. Multiple ARs and LMGs with different fire rates, power, and recoil from which to choose. Rebalanced sniper rifles. Bigger maps to minimize spawn camping. And the list could go on.

All in all, I've been more pleased with MW2 than any other Multiplayer game I've played.

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Re: MW2 Balance

Post by brgulker on Mon Nov 30, 2009 12:43 pm

By the way, my fav. gun in CoD4 was the Scorpion with a silencer. I loved killing people with a red tiger Scorpion from across the map Razz

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Re: MW2 Balance

Post by FROSTY on Mon Nov 30, 2009 3:38 pm

You can still run n gun, I've done it, doesnt work that good tho.

Why are you guys complainin about SP anywayz? Having a perk that makes ppl not use Cold Blooded cus they suck balls is a good thing. You dont need SP to kill someone though against noobs it is hands down the best perk in the game, against good players not soo much (HC anyone).

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Re: MW2 Balance

Post by 1 on Mon Nov 30, 2009 4:27 pm

FROSTY wrote:You can still run n gun, I've done it, doesnt work that good tho.

Why are you guys complainin about SP anywayz? Having a perk that makes ppl not use Cold Blooded cus they suck balls is a good thing. You dont need SP to kill someone though against noobs it is hands down the best perk in the game, against good players not soo much (HC anyone).
I run and gun at least 80% of the time if not more and do much better than if I take things slow. Sure I MAY die a couple of times more but I'll also get at least 15 more kills than if I walked around. You just have to learn when to run and not run. Ninja Pro + a good set of ears to listen for enemies works wonders Smile
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Re: MW2 Balance

Post by MaTtKs on Mon Nov 30, 2009 4:34 pm

1 wrote:
FROSTY wrote:You can still run n gun, I've done it, doesnt work that good tho.

Why are you guys complainin about SP anywayz? Having a perk that makes ppl not use Cold Blooded cus they suck balls is a good thing. You dont need SP to kill someone though against noobs it is hands down the best perk in the game, against good players not soo much (HC anyone).
I run and gun at least 80% of the time if not more and do much better than if I take things slow. Sure I MAY die a couple of times more but I'll also get at least 15 more kills than if I walked around. You just have to learn when to run and not run. Ninja Pro + a good set of ears to listen for enemies works wonders Smile
Agreed. It's all about predicting enemy movement by using all of the provided intel (mini-map, UAV, footsteps, gunshots, etc).

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Re: MW2 Balance

Post by brgulker on Mon Nov 30, 2009 4:41 pm

I wasn't clear.

My friends and I who play CoD together tend to think of Run and Gun as an exclusively SMG class (ultimate mobility, close-range combat, usually with UAV jammer/Camo/Coldblooded).

Thus far in our experience, the only way to play that style is to change out the SMG for an AR. While that seems minor, to us, it's been a big deal.

My bad for not communicating more clearly.

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Re: MW2 Balance

Post by o Taffy Apple x on Mon Nov 30, 2009 4:43 pm

Exactly guys. I know it sounds a lil silly but you have to interpret the game as you would in that real life situation.

i mean you wouldn't run across an open road whilst behind enemy lines would you?
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Re: MW2 Balance

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